What is Creative Problem Solving?
Creative problem solving, a type of problem solving, is the mental process of searching for a new and novel creative solution to a problem, a solution which is novel, original and not obvious. (Wikipedia)
Creative Problem Solving is a proven method for approaching a problem or a challenge in an imaginative and innovative way. It’s a tool that helps people re-define the problems they face, come up with breakthrough ideas and then take action on these new ideas.
There are 6 steps that are broken down into 3 stages.
Stage 1, Explore the Challenge; in this stage, there are 3 steps:
Objective Finding - Identify Goal, Wish or Challenge; This could be a wish or a goal. It might be the initial dissatisfaction or a desire that opens the door to using the CPS process.
Fact Finding - Gather Data, Assess and review all the data that pertains to the situation at hand. Who’s involved, what’s involved, when, where, and why it’s important. Make a list of the facts and information, as well as the more visceral hunches, feelings, perceptions, assumptions and gossip around the situation. In this step, all the data is taken into consideration to review the objective and begin to innovate.
Problem Finding - Clarify the Problem, In this step, explore the facts and data to find all the problems and challenges inherent in the situation, and all the opportunities they represent. This is about making sure you’re focusing on the right problem. It is possible to come up with the right answer to the wrong problem. Re-define what you want or what’s stopping you.
Stage 2, Generate Ideas; there is 1 step in this stage:
Idea Finding - Generate Ideas, Generating ideas is much more than brainstorming. During this step, be vigilant about deferring judgment and coming up with wild, outrageous, out-of-the-box ideas. This is where you explore ideas that are possible solutions and have the most fun. It’s also where you need to stretch to make connections, take risks, and try new combinations to find potentially innovative solutions.
Stage 3, Prepare for Action; there are 2 steps in this stage:
Solution Finding – Select and Strengthen Solutions. First, try to strengthen and improve the best ideas generated. Next, generate the criteria that needs to be considered to evaluate the ideas for success. Apply that criteria to the top ideas and decide which are most likely to solve the redefined problem. The best idea needs to meet criteria that makes it actionable before it becomes the solution. A creative idea is not really useful if it won’t be implemented.
Acceptance Finding – Plan for Action. In this step, look at who’s responsible, what has to be done by when, and what resources are available in order to realize this idea as a full-fledged, activated solution.
What is Open Source?
In production and development, open source as a development model promotes a) universal access via free license to a product's design or blueprint, and b) universal redistribution of that design or blueprint, including subsequent improvements to it by anyone. Before the phrase open source became widely adopted, developers and producers used a variety of terms for the concept; open source gained hold with the rise of the Internet. Opening the source code enabled a self-enhancing diversity of production models, communication paths, and interactive communities. The open-source software movement arose to clarify the environment that the new copyright, licensing, domain, and consumer issues created.(Wikipedia)
Activism consists of efforts to promote, impede, or direct social, political, economic, or environmental change, or stasis. The term connotes a peaceful form of conflict.
Activism is the doctrine or practice of vigorous action or involvement as a means of achieving political or othergoals, sometimes by demonstrations, protests, etc. In philosophy, activism is a theory that the essence of reality is pure activity, especially spiritual activity, or process. It's also a theory that the relationship between the mind and the objects of perception depends upon the action of the mind.
What is Hacktivism?
Hacktivism (a portmanteau of hack and activism) is the use of computers and computer networks to promote political ends, chiefly free speech, human rights, and information ethics.It is carried out under the premise that proper use of technology can produce results similar to those of conventional acts of protest, activism, and civil disobedience.
The term was coined in 1996 by a Cult of the Dead Cow member known as "Omega". However, similar to its root word hack, hacktivism is an ambiguous term (computer hacking is tied to several meanings).
Hacktivism is the act of hacking, or breaking into a computer system, for a politically or socially motivated purpose. The individual who performs an act of hacktivism is said to be a hacktivist. A hacktivist uses the same tools and techniques as a hacker, but does so in order to disrupt services and bring attention to a political or social cause. For example, one might leave a highly visible message on the home page of a Web site that gets a lot of traffic or which embodies a point-of-view that is being opposed. Or one might launch a denial-of-service attack to disrupt traffic to a particular site. Whether hacktivism is a crime may be debated. Opponents argue that hacktivism causes damage in a forum where there is already ample opportunity for nondisruptive free speech. Others insist that such an act is the equivalent of a protest and is therefore protected as a form of free speech.
Visual Narrative
A visual narrative is a story told primarily through the use of visual media. The story may be told using still photography, illustration, or video, and can be enhanced with graphics, music, voice and other audio.
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